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Water beaded on their skin, air swirled past them, fire burned them but their burns healed, and they farmed and mined the earth. They appeared weak, but possessed unexpected power. Soon, other beings appeared, humanoid beings known as Humans. Gralkor's continent became the surface of CRON. Where the elements mixed, the world of Cron appeared. He assumed supreme power and Air, Fire, and Water were forced to bow to him. Air could carry it away as dust, but the dust returned to the greater mass. However, the elemental lords allied against him and hatched a scheme: Water would soak them in a great flood then Fire would bake them to dust and finally, Air would lift them up and scatter them, breaking their power forever.īut Gralkor foresaw this, and his minions merged to form a great continent. Then the Earth Emperor Gralkor the Cruel and his minions struck, and the war turned in their favor. They were no alliances possible between them, and their battle seemed endless. Two of them, Shalwend the Air Tyrant and Pyrannaste the Monarch, invaded the sea, but they did not attack together just as they sought to defeat Acwalander, they also sought to defeat each other. The other Elemental Lords watched from their corners, and grew jealous, each think that they should rule the center.
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While the other three bickered, Acwalander the Water King flooded the void with a vast sea. I, Corak the Mysterious, authored this history of the world called CRON.Īges ago, the four elemental lords convened the void that separated their domains. While in many ways Might and Magic II is a fancier version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required (the lack of this in the original could be rather frustrating). The land of CRON is facing many problems brought on by the encroachment of Sheltem and once again the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. After the events of Might and Magic I, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON.
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